Brionac, Dragon of the Ice Barrier or Black Rose Dragon respectively. This usually leaves the Ritual Beast player completely vulnerable to an OTK if one has already established Shiranui Spectralsword in grave. Shiranui are a synchro-based, Zombie archetype that debuted in Duel Links December 2019 with the Soul of Resurrection minibox and quickly gained traction in the meta with its small, but sufficient combo engine. Elementsaber Molehu is the more annoying threat since he can disrupt one’s synchro summons and attacks by flipping down one’s Shiranui monsters. This makes Masked HERO Blast an easier target for Ballista Squad than the other HERO monsters. The ATK boost can especially be deadly if there are also boosts from Evil Eye of Selene stacked on top. its a sychro spam deck thats restricted by links and hand traps in the tcg yet they let it run free in duel links. Join the Discord server (full access is not needed and is not granted by becoming a DLM Pro member). Log In Sign Up. share. Red-Eyes Zombie Necro Dragon has less use outside of the Shiranui mirror match, but can still be a nice option to have if one needs a bigger beater than Shiranui Squiresaga for a level 7 Zombie Synchro Monster. Most shiranui decks need to be taken out by the second turn or it is pretty much over. Furthermore, these quick effects also allow for more proactive and aggressive plays on one’s own turn with Shiranui Spiritmaster’s on-banish effect. Ballista Squad can be invaluable against Lunalights to dodge an OTK. Fiendish Chain can play around the anti-targeting protection that Lunalights have when they have Lunalight Crimson Fox in grave. The opponent has. ". Tier 0 Shiranui replacement deck. Furthermore, Revived King Ha Des is a big pain for Spiritual Beast Tamer Winda, which is the main defensive card of Ritual Beasts. And if you're about to lose, let the timer run out. Unfortunately, you won't be using it for anything except catching attacks and occasionally deal extra damage. When there are 4 or more monsters on the field: Destroy all face-up monsters. Keeper of Dragon Magic only has 1800 ATK, so the typical Shiranui Solitaire plus Shiranui Spectralsword combo from grave deals over 4000 LP damage from running it over. Then, the opponent can just banish Shiranui Spectralsword and Shiranui Shogunsaga from grave next turn for Shiranui Sunsaga. This can potentially end the duel in a TIE if both players hit 0 LP due to this effect. Summoning Shiranui Sunsaga or Archfiend Zombie-Skull as soon as possible can also help play through Ultimate Providence, since they protect one’s monsters from destruction even if the negation from Ultimate Providence goes through. So one might have to use these traps in combination with Artifact Lancea on the Dark Magician player’s turn to let them resolve successfully; i.e. For that reason, neither Shiranui Spiritmaster and Shiranui Samurai are used that often in the standard, balanced builds of Shiranui. Assault Blackwing - Raikiri the Rain Shower, Early game, this effect allows one to synchro immediately with, This effect is by far the best option for getting, Mid-to-late game, this effect can tutor out a tuner to synchro with e.g. Banish Shiranui Spiritmaster: target and destroy an opposing face-up card on the field, i.e. You can only activate 1 "Ghost Meets Girl - A Shiranui's Story" per turn. See the “Synergetic Tech Cards” section for a list of staple cards to consider when customizing the deck to one’s own liking and budget. Red-Eyes Zombie Necro Dragon also has an effect that can steal and revive Shiranui monsters from the opposing grave and thus can be used similarly to Doomkaiser Dragon. Both of these factors make Neos - Invoked arguably a more annoying matchup than Elementsaber - Invoked. On your next turn make a comeback by using Spectralsword's graveyard effect. Fan favorite Blue Eyes can beat Shi En easily. Ritual Beasts have non-destruction based removal in Spiritual Beast Pettlephin, which can straight up bounce one’s Shiranui Synchro Monsters back to the extra deck. So a typical Shiranui deck should already have most of these cards in its (flexible) backrow lineup before even side decking. Forbidden One card was added to the Forbidden List, but it’s a big one! The problem with this combo it usually won't work on your first turn. This is because their main fusion spell, Cyberload Fusion, is a HOPT and also costs a fair amount of resources, meaning they usually can only get out one big Cyber Dragon fusion monster per turn. The tricky part when playing against Blue-Eyes is in baiting out their backrow. Crystron Ametrix is especially dangerous because its effect switches all of one’s Shiranui Synchro Monsters to DEF mode, and of course, all Shiranui monsters have a weak 0 DEF. that of Shiranui Squire, Shiranui Solitaire, Gozuki), preventing one from setting up Shiranui Spectralsword in the grave. Some HERO decks like to play Destiny HERO Plasma, especially if they are running Aster (i.e. His current role now is as a late-game boss monster. Alternatively, one can just slow play vs. him if there is nothing noteworthy for Destiny HERO Plasma to steal, since the HERO player likely has few resources left to make a big push after summoning him. News; Biography; Portfolio. This puts a powerful beater with self protection on your field. In all these variants, the Invoked engine is the main threat, so everything that is mentioned in the Elementsaber - Invoked and Neos - Invoked matchups above in regards to countering Invoked applies against these decks as well. If one opens Shiranui Spectralsword and Ballista Squad, then one could consider just setting those two instead of e.g. ... Duel Links is a game developed by Konami, available to Mobile and PC on Android, iOS and Windows, distributed with Play/App Store & Steam. These tuner monsters enable the Witchcrafter player to synchro summon threats like Brionac, Dragon of the Ice Barrier, Black Rose Dragon, Fortune Lady Every, and Michael, the Arch-Lightsworn. Red-Eyes Zombie Necro Dragon is a level 7 Zombie Synchro Monster that particularly shines in the Shiranui mirror match. Elementsaber Lapauila can be the more dangerous Elementsaber because he can negate one’s backrow. Enfin darklord tier 2, plus besoin de le nerf - page 3 - Topic Shiranui new tier 1 du 20-01-2020 21:10:02 sur les forums de jeuxvideo.com Note that this initial game state actually comes up quite often. avoid activating monster effects too early. Note that Revived King Ha Des’s effect lingers as long as the monsters destroyed in battle remain in the grave. You can remove the ads and support us directly by becoming a DLM Pro member. This section lists some of the more common plays that will come up as one plays the deck. This can be an annoying matchup for Shiranui, since competitive Gouki decks often run many trap cards as well as multiple copies of Necrovalley. Archfiend Zombie Skull in this deck can only be summoned with Spectralsword's graveyard effect. The revival effect is good because Shiranui decks banish their monsters a lot. Note that one can also summon the likes of Revived King Ha Des or Archfiend Zombie-Skull with Shiranui Spectralsword’s effect instead of Shiranui Samuraisaga, if the -500 ATK debuff is not needed. Ideally, one starts with the Shiranui engine and then draws Aleister the Invoker later after already establishing a board. With him on board and Shiranui Spiritmaster in grave, one can still use Shiranui Samurai‘s effect to banish Shiranui Spiritmaster anytime during the opponent’s turn for disruption. Spiritual Beast Cannahawk or Spiritual Beast Rampengu. It is best to instead deal with Masked HERO Koga via destruction effects like that of Shiranui Sunsaga or Needle Ceiling. Turn 4: One baits out the counter trap with Shiranui Solitaire’s effect, not minding if Shiranui Solitaire gets negated, since the important part is to just get him in grave for the Shiranui Spectralsword plus Shiranui Solitaire combo. But while Solitaire is put to the graveyard as a combo extender, Spiritmaster is used for his removal effect. Artifact Lancea: This staple can be chained to Invocation to make it fizzle and fail to fusion summon the likes of Invoked Cocytus and Invoked Purgatrio unless the Elementsaber player has the fusion materials in hand. a 3100 ATK Ritual Beast Ulti-Apelio – it will go back down to 2600 ATK when it attacks and will NOT be able to run over e.g. Shiranui Sunsaga is also great for deterring Ballista Squad, but not if Necrovalley is also on board. Raigeki Break will stop his effect, if one cannot just negate it. The ordering of the Chain Link can be important as it allows one to chain block negation effects as well as dodge Floodgate Trap Hole. Banish Solitaire in your graveyard alongside Spectralsword to make Samuraisaga. Floodgate Trap Hole. If one does not open with an Artifact Lancea or Forbidden Lance, then another way to play around Invocation and prevent the opponent from using it to banish one’s Shiranui Spectralsword from grave is to actually not synchro summon on the first turn. This actually opens up the possibility of clogging the Neos - Invoked player’s field with a big Wall of Disruption, since they will almost always start with at least those two monsters on the field. A combination of Artifact Lancea + e.g. The general idea of how to break through a Darklord board is to gather enough resources to get through both a monster effect negation from The Sanctified Darklord and a destruction protection from Darklord Tezcatlipoca. Note that one can change up their plays depending on the Zombie monster in hand. a Treacherous Trap Hole resolve if it means there will be a Shiranui Spectralsword in grave next turn for a follow-up play. This makes Chaos Hunter miss timing and be a dead card in hand. For non-Grass Shiranui, this can be done by banishing Shiranui Spectralsword off Shiranui Squiresaga or Shiranui Shogunsaga’s effects. Artifact Lancea and Chaos Hunter are also a great techs here for stopping Shiranui Spectralsword’s “synchro-from-grave” effect. Note that if Necrovalley is not on the field, then one might not mind letting e.g. All four of these Synchro Monsters have a HOPT on being special summoned. Cosmic Cyclone also provides another out to Necrovalley. Note that all of these cards are also just good generic cards vs. the entire meta. This is because one needs to banish Shiranui Solitaire off Shiranui Shogunsaga’s effect instead to bring back Shiranui Samuraisaga in the end. Read on to find out about decks and compatible cards with Shiranui Samurai, and how to get Shiranui … Another way to banish Solitaire and trigger his effect is to banish him as cost for Sunsaga's protection. This makes Artifact Lancea not a bad tech in the matchup to stop the Cyber Dragon player from removing one’s backrow with Cosmic Cyclone on their turn. Thus, most Elementsaber players can no longer readily play around Artifact Lancea. Duel Links Forbidden & Limited card [Dec 2020], Hieratic Dragon of Nebthet | Decks and Tips. Mill Spectralsword first, then mill Solitaire on your next turn. They have an easier time against Shiranui than OTK decks, but Aromages don't have the advantage. Or even better, release his support in a new box. A 5500 ATK Shiranui Shogunsaga is often the win-condition in this matchup. Fiendish Chain) before the Witchcrafter monster declares its attack. One would then have more resources to work with on Turn 4, such as Shiranui Spectralsword’s effect from grave. Negation cards like Fiendish Chain, Divine Wrath, and (to a lesser extent) Forbidden Chalice are key to winning this matchup. Rather, one wants to still have some available for next turn to push for game. Shiranui is NOT the first time btw, there’s Gem Knight FTK before resulting in Lapis Lazuli limit. Some people running Pyramid Turtle. (2) Neos - Invoked decks run a much more dangerous lineup of traps, including Karma Cut and Ultimate Providence, which take advantage of the massive hand advantage that the deck generates. Banish Shiranui Solitaire: special summon another banished Shiranui monster that was originally, properly summoned, i.e. The core of the Shiranui archetype focuses around using and recycling its key tuner, Shiranui Spectralsword, to synchro climb from the initial levels 6 Shiranui Samuraisaga and 7 Shiranui Squiresaga into the game-ending levels 8 Shiranui Shogunsaga and 10 Shiranui Sunsaga. Getting out Shiranui Sunsaga should be the main priority, as Shiranui inherently lack an actual out to their own boss monster. vs. a defensive Gouki Twistcobra play: Gouki Twistcobra‘s effect can be used defensively in two ways. This combination turns Shiranui Squire plus Shiranui Spectralsword into a level 8 synchro summon for Shiranui Shogunsaga, which can then banish the Shiranui Squire to draw and discard a card. Smart use of this effect is what sets apart a good Shiranui player from an average one. Or if one has Divine Wrath, use that to negate and destroy e.g. the reason shiranui is oppressive is because its so powerful that it makes decks that are not its tier or different, obsolete. ; Visit our Patreon page and subscribe with your Discord name … But it’s one of the best Duel Links decks for another reason too. Unfortunately, Forbidden Lance is not a complete substitute for Cosmic Cyclone since it cannot out Necrovalley, but at least Shiranui can somewhat rely on Ballista Squad for that. The downside to going this route is that Shiranui Sunsaga will not get the +300 ATK boost. Close. Some final caveats that might come up in this matchup: Elemental HERO Strato‘s second effect to destroy one’s spells/traps can actually be stopped by removing the face-up HERO monsters next to him from the field. Ballista Squad and Raigeki Break are also important for removing Necrovalley, which many Blackwing decks run nowadays, as it can be searched with Ancient Fairy Dragon in combination with the field spell skills. For example, consider having the two card combo of Shiranui Squire and another level 4 monster in hand. Doing so can first snipe away at a potentially disruptive backrow card to ensure the safe summon of Shiranui Shogunsaga and Shiranui Sunsaga. Shadow-Imprisoning Mirror is self-explanatory vs. an all Dark attribute deck. You can only use this effect of "Shiranui Spectralsword Shade" once per turn. Destroying the small Ritual Beast monsters like Spiritual Beast Cannahawk, Spiritual Beast Rampengu, and Spiritual Beast Pettlephin is much more devastating because the Ritual Beast player cannot recover with a contact fusion (whereas they can if disrupted by a mere e.g. After two Volcanic Shell LP payments or a single Cosmic Cyclone payment, Elemental HERO Brave Neos himself also becomes a target for lethal with the usual Shiranui Solitaire plus Shiranui Spectralsword combo. If one is indeed running Level Augmentation, then summoning Shiranui Sunsaga as soon as possible Turn 1 or 2 should be the gameplan when playing against Zane. Make sure to calculate the combined ATK value of the Gouki on the field before attacking. Because of this, they are one of the strongest decks to utilize in Duel Links. Watch out of course for backrow like Karma Cut when making the push. Close. This subsection is here to just give some brief tips against some of the more common, though non-meta decks on the ladder. Going second, one wants to open with backrow removal like Cosmic Cyclone or a card like Forbidden Lance for the Cybernetic Overflow. Fluff. While it is true that Elementsaber Molehu and Invoked Purgatrio can be massive headaches to the Shiranui archetype, which is synchro and fire based and made up of 0 DEF monsters, Shiranui as a deck actually has quite a number of ways to out these threats. Gold Sarcophagus can be used to banish Shiranui Spiritmaster from the deck to trigger his on-banish effect on a Darklord monster, forcing that particular Darklord to use up its HOPT effect before being destroyed (assuming no Darklord Tezcatlipoca in hand). The first is its general use as a way to make one’s Shiranui monsters immune to cards like Floodgate Trap Hole and Fiendish Chain. This matchup becomes less of a coinflip and more in Shiranui’s favor with That Grass Looks Greener. Board wipes from Shiranui Squiresaga and Shiranui Sunsaga can still lead to lethal with an additional monster beside Shiranui Sunsaga. This is something one should always keep in mind when planning out their synchro climb. Aim to destroy the Dark Magical Circle on the opponent’s turn if one is using the Shiranui Spiritmaster plus Burgeoning Whirlflame or Shiranui Samurai combo. an already on-board, Keep the special summoning restriction to Zombie monsters in mind when using cards like, Early game, this effect can be used to dig through the deck for backrow or set up the grave for plays, e.g. Best: Lords Of Shining. This page contains the rating and basic information for the card Shiranui Solitaire in Yugioh: Duel Links. Reveal a level 4 monster in hand to make Shiranui Spectralsword level 4 and enable a level 10 synchro summon. Kiteroid is the main nuisance when trying to push for lethal vs. Lightsworns. Instead, stick to banishing Spiritmaster for monster removal. Yup! However, since this card is not quickplay, it has to be used preemptively, which can force awkward situations where one has to blindly guess the correct backrow to hit when the opponent has multiple sets. Paleozoic Canadia). If you Normal Summon Shiranui Squire or Shiranui Spiritmaster to make a Synchro play and their effects are negated (i.e. This means that one cannot summon multiple copies of the same Shiranui Synchro Monster in the same turn. Unlike Gozuki, Samurai Skull’s mill effect triggers on summon and thus cannot be stopped by e.g. One needs to rely on heavy backrow for this matchup. So having muliple copies of Forbidden Lance for this matchup helps one play through all the backrow. However, Fiendish Chain, being a continuous trap, continues to apply its negation effect even after the chain link resolves. Burgeoning Whirlflame with Shiranui Spiritmaster in grave is incredibly hard for Cyber Dragons to play through. Shiranui should not have much trouble with any of these decks, but there are still some caveats to keep in mind: This is actually a hard matchup for Shiranui due to Medusa, Watcher of the Evil Eye being able to banish one’s resources from grave. If this card is banished: You can activate this effect; this turn, Zombie-Type monsters you control cannot be destroyed by battle. This is important since it stops Invocation’s grave effect, which can otherwise recycle both itself and Aleister the Invoker. then people will still play Desperado with Cyber Dark or Orcust builds. The targets for disruption are usually the Crystron tuners, Crystron Citree and Crystron Rion. Gozuki can get you a ton of graveyard setup if you keep it alive long enough, this is fairly easy to accomplish with the amount of backrow in the deck. From there, a card like Ballista Squad can be used during the opponent’s battle or end phase to set up Shiranui Spectralsword in grave for one’s next turn. In general, be on the look out for ways to banish Shiranui Samurai and then Shiranui Solitaire to get Shiranui Samurai on board. Otherwise, if the Blackwing player has Blackbird Close, then they have it unfortunately. The best time to use Needle Ceiling is after the Blackwing player has committed both their Blackwing - Simoon the Poison Wind effect and their normal summon for the turn. This thus leaves only one tech slot in the extra deck. Then one can use Level Duplication and reveal the other level 4 Zombie monster in hand to make the on-board Shiranui Spectralsword level 4, leading to a level 8 synchro summon. The slowing down of this deck's Synchro ability means that Shogunsaga will replace Sunsaga as your beater. 115k. This means your field won't be left defenseless after Samurai Skull is removed via card effect. Main Deck (40) Monstres (21) 1 Fräulein Vampire 1 Vampire Fraulein: 2 Écuyère Shiranui 2 Shiranui Squire: 2 Maître-Esprit Shiranui 2 Shiranui Spiritmaster: 2 Mezuki 2 Mezuki: 1 Samouraï Shiranui 1 Shiranui Samurai: 3 Solitaire Shiranui 3 Shiranui Solitaire: 3 Floraison de Cendres et Joyeux Printemps 3 Ash Blossom & Joyous Spring: 2 Ombre Épée-Spectre Shiranui 2 Shiranui Spectralsword Shade Having Spiritmaster, Spectralsword/Solitaire, and another level-4 monster in your opening to make Sunsaga is fairly uncommon so you will only be making Samuraisaga or Squiresaga most of the time. This is the deadly Shiranui Spectralsword + Shiranui Solitaire combo that often ends games. On a last note, there is a cute interaction between Needle Ceiling and Shiranui Shogunsaga that can sometimes steal games. It's onfield effect is barely usable unless your oppponent controls really weak monsters or you have a Shogunsaga banished. This is not only important for the grind game, but it can also deter the Neos - Invoked player from going on the offense, since their monsters are otherwise too weak to deal with the likes of Shiranui Sunsaga without the boost from Aleister the Invoker. Be careful though against players using Master of Fusion, since they can still add Polymerization to their hand if they already lost 1000 or more LP. You can also do this combo later in the duel to make use of Sunsaga's removal effect. essentially a Monster Reincarnation. It actually has use in stopping the effect of the main Blackwing combo starter, Blackwing - Simoon the Poison Wind. Thus, most players actually do not run Ghost Meets Girl - A Shiranui’s Story at all. On one hand, a 2-card opening of Shiranui Solitaire + Needle Ceiling can potentially board wipe the opponent’s monsters while also setting up the deadly Shiranui Spectralsword + Shiranui Solitaire combo as mentioned in the Ballista Squad section and the “Mid-to-Late Game Combos and Plays” section. This is especially dangerous in combination with Arcanite Magician, since it allows him to just activate his effect to destroy any card without worrying about interruptions. As a general note, Darklords can only make plays if they have enough LP to pay their 1000 LP cost effects. While some of these players have started running other Fire monsters such as Fortune Fairy En in place of Elementsaber Malo, these other Fire monsters are not searchable (whereas Elementsaber Malo was searchable via Palace of the Elemental Lords). Needle Ceiling also combos well with Archfiend Zombie-Skull and Shiranui Sunsaga, as these Synchro Monsters protect one’s own monsters from being wiped, while the opponent’s still get destroyed. Similar to Level Augmentation, Level Duplication enables additional synchro plays that are normally unavailable: (1) It can modify what would normally be a level 6 synchro summon into a level 8 synchro summon for Shiranui Shogunsaga. Meanwhile, negating Vision HERO Faris can stop Vision HERO Increase from coming out, which, as already stated, stops the fusion plays with Vision HERO Vyon. If this card is banished: You can draw 1 card, then discard 1 card.

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